Developing a GUI in C++ and DirectX

  • 0.00
  • Просмотров: 15

Описание книги

At first glance, it may seem like I’m reinventing the wheel; Windows already comes with a very complex, very functional GUI. Unfortunately, while the Windows GUI is great for office apps, quite frequently, it’s not suited for many games. Games tend to want a more precise control over the GUI than Windows can provide (for example, games may want to use alpha-blending to implement partially transparent windows - easy if you’ve written your own GUI, but next to impossible using the Windows GUI).

This article will walk you though how to create a GUI using C++ and DirectX. The series is divided into several parts, each dealing with a specific aspect of GUI programming:

Part I: The Basics, and the Mouse

Part II: Windows

Part III: Controls

Part IV: Resource Editors and Other Madness

NOTE: This document was originally four separate articles on www.gamedev.net. I’ve concatenated all four into one for the XGDC, but they remain otherwise unchanged. - Mason

читать полностью

Подробная информация

  • Издательство: honorato bonafe
  • Количество страниц: 39
  • Объем: 70156 тыс. знаков
  • Дата поступления: 12.10.2009
Developing a GUI in C++ and DirectX
  • 0.00
  • Количество оценок: 0
  • Просмотров: 15
Оцените книгу